Where I can add value
I provide a number of experience design skills including wireframing, rapid prototyping, design thinking, user research, user interviews, usability testing, information architecture (IA), user flows, dashboard design, mobile app design (iOS/Android), web app design, product design, user experience (UX) design and user interface (UI) design.
User research and usability testing
I love going to places where people will be using the product I’m working on. To observe people in their environment, ask clarifying questions, validate assumptions, get quantitative/qualitative feedback and test prototypes to improve the overall design of the finished product.
Personas (based on user interviews)
User personas are created based on insights with end-users to provide empathy and design direction throughout the project. Personas provide added insights into the various user demographics such as age, background and the main user-tasks of the people who will be using the system. By specifying user goals, behaviours and must-haves features this helps to keep the overall user experience targeted to these users and solving real user needs.
iOS design or Android design
I can design mobile apps based on the iOS Human Interface Guidelines (Apple) and Google Material Design (Android) to ensure apps look native and feel intuitive to their respective platforms.
App design (tablet)
Mobile apps based on the iOS Human Interface Guidelines (Apple) and Google Material Design (Android). Alternatively, they can also be developed as responsive web apps too.
The Design Thinking methodology gives teams the ability to solve problems (both big and small). Design/Technology/Business collaborating together to deliver great products which help people and generate revenue.
Design Systems & Pattern library
User interface components are designed using the “Atomic Design” approach recommended by Brad Frost. Elements are reusable to speed up both the design and delivery process to ensure fast turnaround times and to get updates into the hands of users quicker.
Ideate, sketch and wireframes
I prefer to go low-fidelity and sketch ideas with pen and paper to generate as many concepts as possible. Exploring high-level concepts before investing too much time in the design phase. From there, I will either produce wireframes or jump straight into the design and rapid prototyping process to validate ideas and assumptions
Dashboards (responsive web apps)
Information management tools that visually tracks, analyzes and displays key performance indicators (KPI), metrics and key data points to monitor the health of a business, department or specific process.
Smartwatch apps (wearable devices)
With the market uptake of smartwatch apps in recent years a minimal UI/UX for bite-sized information and push notifications are a nice compliment/enhancement to mobile apps.
Information Architecture (AI)
The information architecture goes hand in hand with the wireframing process to map out exactly which screens are required and all the necessary user interface elements that make up the structure of the user flows. By having everything in the one place it makes it easier to identify areas of improvements or gaps in the overall user experience.
By using simple gamification elements such as rewards, tokens and leaderboards (among other techniques) I have designed mobile and web games to increase user engagement which meet business outcomes and provide ROI.
I wanted to create a simple geometric vector font and make it publically available as a free download. This served three main objectives: I wanted to become more experienced with vector software such as Sketch or Illustrator, I wanted to build up my design portfolio. Lastly, I wanted to give something back to the design community.